A collection of images showcasing some of the textures that I painted in Photoshop to use in my current game prototype. All renders were captured in engine and with proper post processes applied.
Two tileable landscape textures. The dirt can also substitute for a rocky mountainside.
Two more prop specific textures.
A stylized water texture that can be multiplied in engine to create a sense of depth.
Roof shingles that can be very easily modified by altering hues and vibrances to create different color variants.